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Tv tropes plague inc9/17/2023 All those precautions and humanity was still eradicated. And yet, if the player succeeds, everyone still dies a horrible death at the hands of a plague. Everyone is Properly Paranoid - washing their hands compulsively, doctors working constantly, sick people getting thrown in prison. Imagine being a person living in the setting of a Brutal or Mega-Brutal game.It feels like a total non-sequitur to show that your influence has even hit politicans, but think about it where is the Neurax Worm? What would get in the way of where the Neurax Worm is supposed to go? And what would be adding an unneccessary (to it) amount of pressure and/or warmth to the place the Neurax Worm resides in? Suddenly, the news messages come across a lot more like the Neurax Worm abusing the legal system to just create a more hospitable environment for itself, which is as terrifying as it is utterly hilarious. When playing the Neurax Worm, occasionally, the news ticker will announce that long hair, hats, and other such headwear.Infecting more people than the common cold is quite a feat worthy of it being used as Hiroshima as a Unit of Measure of Infectivity. While not the most deadly disease in the world, the common cold is a widespread infectious disease.Since the Necroa Virus essentially plays as a Perspective Flip, Z-COM is a small threat at first, but becomes more and more lethal. Z-COM is an X-COM Expy, and the X-COM series is well-known for its typical Early Game Hell you start with no special equipment and rookies who possess no abilities, and end up with Colonels with varied skills and equipment that fits your preferred play style. Z-COM's status as an Increasingly Lethal Enemy makes sense.Perhaps the plague already has the lethal symptoms in its genetic code from day one, and by evolving them, what we're actually doing is telling the plague to start expressing those lethal genes. However, there is the concept of latent symptoms, which are symptoms that appear long after infection. Another often-mentioned bit of Fridge Logic is that every infected person will suffer the same symptoms the instant you evolve them, instead of the new, lethal strain having to out-compete the old one.Perhaps the same is true for the parasite we play as-what it does to humans to kill them wouldn't kill its intended host. Name any disease that wiped out massive amounts of humans at some point in history and odds are it's something that evolved to jump the species barrier. However, a lot of lethal diseases are lethal to humans because they initially evolved to infect and thrive inside animals. It's mentioned on the main page that the Parasite shouldn't kill its host, but just feed off of them, yet you're still trying to kill people if you play as a Parasite.
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